The grid is dying. You decide who keeps the lights.
The city holds its breath. Feeders click. Something always breaks.
Each evening you split a shrinking grid across Civic, Harbor, Rail and Blocks. Districts are linked: a dark Rail starves Harbor ambulances and Docks salvage. Dark Civic leaks into the Blocks. The % live number is what the city actually feels.
The first note is sealed. Open it, or sit blind for a score bonus. A second note costs stability — and on Mayor, Blackout and Ice Week it can be a rumor. Each night you are offered three orders from a larger pool. Some only appear after Pier Road burns or Docks unlock.
After the first incident a feeder trips. You must pull 8 MW off a live district before the rest of the night writes itself. Hold Harbor blocks that steal.
One line crew. If two splices land at dawn, the smaller job waits and unrest ticks. Ice Week adds Blocks demand that never comes down.
Dispatcher is the standard watch. Mayor is tighter. Blackout lasts eight nights. Ice Week is a different rule, not just fewer megawatts. Wins unlock +4 MW at start, a Hold the line preset, and Harbor Docks.
Hold until the relief convoy. The run ends if stability hits 0, unrest maxes out, or casualties pass the desk’s limit.