Blackout City

The grid is dying. You decide who keeps the lights.

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🌙 1/7
90 MW
🏙 82
8
Committed load
0 / 90 MW
Assign every spare megawatt — unused power bleeds into the dead grid.
Night order — pick one

Night 1

The city holds its breath. Feeders click. Something always breaks.

Morning report

Paused

Civic

Stable
🌙
0
Nights held
0
Score
🏙
0
Final stability
0
Peak unrest
0
Casualties
0
Events faced

How to Play

The job

Each evening you split a shrinking grid across Civic, Harbor, Rail and Blocks. Tap a skyline zone to read its demand. You never have enough megawatts.

Forecasts and night orders

A forecast tells you what is already going wrong. Then pick one order: Shed Civic for the wards, Rail reserve to keep leftover power on the metro, or Curfew to quiet dark Blocks at a cost.

The hangover

Morning is a plan, not a recap. Riots heat housing demand for two nights. A burned substation makes Civic hungrier forever. Line crews finish repairs at the next dawn.

Desks

Dispatcher is the standard watch. Mayor is tighter. Blackout lasts eight nights. Wins unlock +4 MW at start, a Hold the line preset, and Harbor Docks on the map.

Win and lose

Hold until the relief convoy. The run ends if stability hits 0, unrest maxes out, or casualties pass the desk’s limit.

Settings

Music
Sound effects
Progress